Posts Currently viewing the tag: "Animation"

At any one moment your animation involves a plethora of principals piled atop one another like a family of furry possums holed up and huddled for warmth. Sorting through this mess of real-world mechanics and virtual-world technical issues to separate one principal from another seems nearly impossible. They all depend on each other…(Read More)

In this inaugural podcast, I’ll be fulfilling my promise to do a little “web extra” walkthrough of how I deal with IK/FK switching when animating hand contact with a rigid surface.  I sort of skipped over it in the “Breakdowns…” video, and I felt it may be something that some new animators don…(Read More)