Posts Posts by: "Ken Fountain"

(Let me know what you think in the comments!) This October I will be teaching the “Advanced Sequence Work” workshop at iAnimate.net. More simply known as Feature Workshop 6. And while I have been teaching it since the inception of the school, I have always felt that it is the most mysterious and misunderstood…(Read More)

  I think everyone who has ever decided to keep a blog has had this post – the one that reads “Oh man, it’s been SO long since my last post.” I’ve certainly written one or two of those in past incarnations of my blogging career. This one is thankfully for good reason, and…(Read More)

In this slightly longer AnimTip I talk about how I use detailed observation about body attitude, weight & balance, and body center to speculate on a persons emotional state, and then translate that to a drawing or pose. Feel free to leave any questions or comments below, or in the YouTube comment section. Thanks! /ken…(Read More)

Blocking your animation using the concept of “lead and follow” – using the iAnimate rig “Zoey” to create a face test that feels engaged and alive. A small nugget, but I hope a useful one. /ken   &nbsp…(Read More)

This week I signed a deal to have both the SplatFrog.com and Crackerbox YouTube Channels distributed through the Channel Frederator Network. That sounds much bigger than it is, but it will have some nice benefits. Frederator, as you may know, has been pioneering the indie cartoon world for a while now, discovering the likes…(Read More)

While doing a little test shot with the new iAnimate.net rig “Zoey” I figured I’d stop a couple times and record some ideas that are important to me as I animate. Brief and to the point! 🙂 /k       &nbsp…(Read More)

A recent thought about using ever changing eye movement to create subtle or complex acting beats in your animation. Dig. /ken         &nbsp…(Read More)

Blame it on a sudden curiosity in robotics (and the math that drives it all), but I have recently begun to see animation principals in terms of equations. For instance, the principals of timing and spacing, the foundation of what we do as animators. These have an obvious mathematical relationship to themselves when it comes…(Read More)